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· Parent-led activity · Ages 3–10

How do you play a three-turn story game with your child?

Pick an ordinary object, give it a problem, and invite your child to decide what happens next. Take turns three times; stop whenever the story feels finished. No device, materials, or preparation are needed.

Try it in three turns

  1. You start: Point to something nearby—a spoon, sock, or umbrella. Say, “This umbrella woke up in the kitchen. Where did it want to go?”
  2. Your child changes the story: Listen to their answer, then add one gentle surprise: “On the way, it heard a tiny knock. Who might be there?” If they change your whole premise, follow their version instead.
  3. You give the ending back: Ask, “What would the umbrella do now?” Let your child finish, or take another round if they want to.

For example, a sock might look for its missing twin, meet a sleepy teacup, and choose to become a puppet. There is no correct plot to arrive at.

Make it fit your child

Use whichever languages you both naturally speak. If they would rather not play, leave it for another time. This is a conversation invitation, not a test or a claim about learning outcomes.

What if the story stops after one answer?

That can be the whole game. You can say, “I like that ending,” and move on. If they seem interested but stuck, repeat their last idea before asking one small question. You do not need to keep the activity going for a fixed number of minutes.

About Dhunku: This activity works without Dhunku. We are building a voice-first companion prototype for children aged 3–10 in Pune; it is not a finished device for sale. The planned display has not been validated on hardware. Parents who want project updates can join the free Dhunku waitlist; joining does not place an order or promise a delivery date.